Any illusion or invisibility in effect on a creature when you brand it ends, and the creature can’t benefit from invisibility or illusion effects while branded by you. Brand of AxiomĪt 11th level, your mutagenic hemocraft lets your Brand of Castigation reveal a foe’s true nature. Once you do so, you can’t do so again until you finish a long rest. As a bonus action, you can ignore the negative side effect of one mutagen affecting you for 1 minute. You gain immunity to poison damage and the poisoned condition.Īdditionally, you can trigger a burst of adrenaline that lets you temporarily resist the negative effects of a mutagen. When you reach 7th level, your body begins to adapt to toxins and venoms, ignoring their corrupting effects. ![]() You choose four mutagen formulas to learn, and you can concoct one mutagen when you finish a short or long rest. ![]() Additionally, when you learn a new mutagen formula, you can replace one formula you already know with a new mutagen formula. The number of mutagens you can concoct when you finish a rest, and the number of formulas you know, increases as you gain levels in the blood hunter class, as shown on the Mutagencraft table above. They are also unstable by nature, losing their potency over time and becoming inert if not used before you finish your next short or long rest. Mutagens are designed for the specific biology of the character who concocted them, and your mutagens have no effect on other creatures. While one or more mutagens are affecting you, you can use an action to focus and flush all mutagens from your system, ending their effects and side effects. When you choose this archetype at 3rd level, you learn to master forbidden alchemical formulas-known as mutagens-that can temporarily alter your mental and physical abilities.Īs a bonus action, you consume a mutagen, whose effects and side effects last until you finish a short or long rest unless otherwise specified.
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